can you tell us, what’s your current plan for this?
It would be very useful, if we could enable the HD-set for android, instead of autoscaling.
Maybe, you could add some additional configuration options, so game developers would have more choices to fit their requirements:
sharedDirector->enableImageAutoScale(false); // disable the android's auto-scaling feature, if our game doesn't need it
sharedDirector->enableHdImageset(true); // tell cocos, there is a HD image set and can be used.
It would also be useful, if we could disable the compatibility mode, which adds black bars on the screen border of android devices. Our game doesn’t require a specific screen resolution or aspect ratio, so what are our options, to get the black bars removed?