I’ve just downloaded the latest cocos2d-x 2.0.3, compiled the Win32 tests and I must say I’m truly impressed - excellent job !
The only thing I’m concerned about is the performance on Android devices - I’ve built the TestCpp project for Android and I’m quite surprised that none of the tests run smoothly (at constant 60fps) - not even the simplest ones.
Actually even with the initial srcolling table list (with the black screen where you choose the tests to run) the frame rate jumps randomly between 40-69(??) fps.
I tried on my Galaxy S3 and a Nexus 7 with quite similar results (N7 was a little faster).
Both of these devices can run pretty complex 3D games with lots of textures and lightning at a perfectly smooth 60fps, yet with cocos2d-x I can’t have a smooth scrolling menu with a few lines of text on a black background ?
What am I missing here ?
Update: Just tried the iOS version. On my old iPad 1, most tests run at a perfectly smooth 60fps.
fps.jpg (51.3 KB)