Android load drawable images

Is it possible to load images run-time from drawable-hdpi or drawable-mdpi depending upon device density?

I have searched a lot but could not find the solution.

do you found the solution ?? I need to use the drawables folders, on a sprite but I have no success, could you help me ??

thanks

@rockymaster > me too

@slackmoehrle hi, I am working on an android game so, I have the same question Is it possible to load images run-time from drawable-hdpi or drawable-mdpi depending upon device density?

I’m not entirely sure, actually. I found a few things: https://stackoverflow.com/questions/20071887/what-is-the-meaning-of-drawable-hdpi-drawable-ldpi-drawable-mdpi-drawable-xhd

But I think @drelaptop is better to ask.

thanks for the reply and I am aware of those things that’s why I asked that can access that in cocos2dx :slight_smile: so we don’t need to worry about resolution when we are creating an app for different resolution phone

do this by set search paths properly.

cpp-empty-test on v3 branch have show the similar case, the Resources dir like:

├── ipad
│   ├── CloseNormal.png
│   ├── CloseSelected.png
│   └── HelloWorld.png
├── ipadhd
│   ├── CloseNormal.png
│   ├── CloseSelected.png
│   └── HelloWorld.png
└── iphone
    ├── CloseNormal.png
    ├── CloseSelected.png
    └── HelloWorld.png

the code is:

thank’s for help me out