I’m currently porting an Obj-c/cocos2d to c++/cocos2dx so it can be cross platform.
I start by using the very helpful tutorial of clawoo teh -> http://gameit.ro/2011/08/creating-an-iphone-and-android-cocos2d-x-hybrid-project/.
My problem, is that when I change HelloWorldScreen.cpp from Xcode, it doesn’t apply on the Android build.
I even tried to clean the project in Ecllpse, use the “make clean” scrip and rebuilt everything using ./build_native.sh and then Eclipse to run on the device.
The project still appears with the default “HelloWorld” text and background sprite no matter the changes I made. (for testing, I tried just to hide the sprite)
What am I missing in the synchronisation between the iOS and the Android project ?
I’m guessing I may need to modify the layout.xml of the Android, can’t everything be done programmatically ? I hate interfaces builders of any kind.
Thanks for any help