Android GL_OUT_OF_MEMORY

Hi,
I am Android developer and i am porting game from iPhone to Android.
My game works great in iPhone,iPad and galaxy note2 tablets but when i load into HTCONE V it show me error,
GL_OUT_OF_MEMORY.
main game scene is not loaded everything game level and other screen works.
Please provide me the hint how to resolve it.
In main game scene there one TMX is loaded with 7 layer,do this can cause issue.
If any one need more explanation for it then please let me know.
here is the logcat
Stack frame #04 pc 00101262 /data/data/com.dragonboat/lib/libgame.so (_ZN12River_Course4initEv): Routine init in jni/…/…/Classes/River_Course.cpp:148
Stack frame #05 pc 000f3156 /data/data/com.dragonboat/lib/libgame.so (_ZN14GameLogicLayer4initEv): Routine init in jni/…/…/Classes/GameLogicLayer.cpp:73
Stack frame #06 pc 000ec954 /data/data/com.dragonboat/lib/libgame.so (_ZN10FrontScene4initEv): Routine init in jni/…/…/Classes/FrontScene.cpp:198
Stack frame #07 pc 000ec3a0 /data/data/com.dragonboat/lib/libgame.so (_ZN10FrontScene6createEv): Routine create in jni/…/…/Classes/FrontScene.h:151
Stack frame #08 pc 000ec848 /data/data/com.dragonboat/lib/libgame.so (_ZN10FrontScene5sceneEv): Routine scene in jni/…/…/Classes/FrontScene.cpp:167

in NDK stack
Stack frame #04 pc 00101262 /data/data/com.dragonboat/lib/libgame.so (_ZN12River_Course4initEv): Routine init in jni/…/…/Classes/River_Course.cpp:148
Stack frame #05 pc 000f3156 /data/data/com.dragonboat/lib/libgame.so (_ZN14GameLogicLayer4initEv): Routine init in jni/…/…/Classes/GameLogicLayer.cpp:73
Stack frame #06 pc 000ec954 /data/data/com.dragonboat/lib/libgame.so (_ZN10FrontScene4initEv): Routine init in jni/…/…/Classes/FrontScene.cpp:198
Stack frame #07 pc 000ec3a0 /data/data/com.dragonboat/lib/libgame.so (_ZN10FrontScene6createEv): Routine create in jni/…/…/Classes/FrontScene.h:151
Stack frame #08 pc 000ec848 /data/data/com.dragonboat/lib/libgame.so (_ZN10FrontScene5sceneEv): Routine scene in jni/…/…/Classes/FrontScene.cpp:167

in my code
else if(strcmp(course.c_str(),kCanadaRiverString) == 0)
{
spriteSheet = new CCSpriteBatchNode();
spriteSheet -> initWithFile(CCString::createWithFormat(“s_Utilities.pvr.ccz", kCOURSE_COUNTRY_CANADA)->getCString(),kDefaultSpriteBatchCapacity);
// spriteSheet = CCSpriteBatchNode::create(CCString::createWithFormat("s_Utilities.pvr.ccz”, kCOURSE_COUNTRY_CANADA)>getCString);
sfc
>addSpriteFramesWithFile(CCString::createWithFormat(“%s_Utilities.plist”,kCOURSE_COUNTRY_CANADA)->getCString());

}

Thank you.