An issue about CocosBuilder timeline animation

I’ve created a CCLayer by using Cocosbuilder. There are two timeline animations called “MyAnim1” and “MyAnim2”. None of them are auto-run. MyAnim1 is chained to MyAnim2. I’m using CCBAnimationManager to run the first animation. And it works and the second animation is chained to animation 1 as I expected. But here comes a problem. The first animation goes back to its initial status when the second animation start. Is this a bug? Or is there a way to keep my first animation status to the end status when the second animation starts? Thanks

Did I ask the question in the correct forum? Or is there any forum special for CocosBuilder? Thanks