[all] Use case of tiles in cocos2d-x

Hi,
I want to use a tilemap with:

  • the game field, a rectangular area
  • a start line and an arrival line
    I’ve read “Learn Cocos2d Game Dev” and if I’ve got it correctly I could build a tilemap with Tiled in the following way:
  • a tile layer with the game field
  • an object layer with:
  • one object for the start line and one object arrival line
  • two rectangular area that wrap the two objects so that by code I can detect when the game characters are crossing the lines

Is correct this use of tiles? It there a better way to do it?

Thanks in advance.

Giannandrea