I’m using the HelloWorld application with simple sprite. When using ANY 3D action the entire emulator screen starts to “shake” and becomes black. For example:
CCActionInterval* a = CCShaky3D::actionWithRange(5, true, ccg(15,10), 2);
It seems CCDirector::sharedDirector()~~>setDepthTest; changes something, but doesn’t resolve the problem.
P.S. I tried the last cocos2d-x build~~ the same problem