I am trying to add the 3d torch particle in my 2d LayerColor node game but adding this line:
auto fire = PUParticleSystem3D::create("Particles/mp_torch.pu", "Particles/pu_mediapack_01.material");
causes compile time errors in the engine file: CCPUBoxCollider.cpp
and the error reads:
Error:(216) undefined reference to 'cocos2d::AABB::containPoint(cocos2d::Vec3 const&) const'
Other errors suddenly appear for files such as CCPUPlaneCollider.cpp
and CCPUSphereCollider.cpp
too. This compile time error rises within the engine codes and I feel it is at my best interest not to alter with them. I am using android studio with ndk and before adding that line of code, my game compiles and runs ok. Appreciate any insight in advance.