Added a New Parameter in TMX...

cocos2d-1.0.1-x-0.12.0
add tileoffset, flip

CCTMXMLParser.h
insert on line:106
CCSize m_tTileOffset;

CCTMXMLParser.cpp
insert on line:102
,m_tTileOffset(CCSizeZero)

CCTMXLayer.cpp
insert on line:272
int flip = gid>>28;
int tileid = gid &0x0FFFFFFF;
insert on line:294
CCPoint np = m_pReusedTile~~>getPosition;
np.x*=m_pTileSet~~>m_tTileOffset.width;
np.y~~=m_pTileSet~~>m_tTileOffset.height;
m_pReusedTile~~>setPosition;
#define TILE_FLIP_X 8
#define TILE_FLIP_Y 4
if{
cocos2d::CCLog;
m_pReusedTile~~>setFlipX;
}
if{
cocos2d::CCLog;
m_pReusedTile~~>setFlipY;
}
insert on line:341
int flip = gid>>28;
int tileid = gid &0x0FFFFFFF;
insert on line:358
CCPoint np = m_pReusedTile~~>getPosition;
np.x+=m_pTileSet~~>m_tTileOffset.width;
np.y~~=m_pTileSet~~>m_tTileOffset.height;
m_pReusedTile~~>setPosition;
#define TILE_FLIP_X 8
#define TILE_FLIP_Y 4
if{
cocos2d::CCLog;
m_pReusedTile~~>setFlipX;
}
if{
cocos2d::CCLog;
m_pReusedTile~~>setFlipY;
}
insert on line:393
int flip = gid>>28;
int tileid = gid &0x0FFFFFFF;
gid=tileid;
insert on line:412
CCPoint np = m_pReusedTile~~>getPosition;
np.x*=m_pTileSet~~>m_tTileOffset.width;
np.y~~=m_pTileSet~~>m_tTileOffset.height;
m_pReusedTile~~>setPosition;
#define TILE_FLIP_X 8
#define TILE_FLIP_Y 4
if{
cocos2d::CCLog;
m_pReusedTile~~>setFlipX(true);
}
if(flip & TILE_FLIP_Y){
cocos2d::CCLog(“set flip y\n”);
m_pReusedTile->setFlipY(true);
}