Hi
I want to let the user customise the game experience a little. Is there a way that I can update tile sets during runtime? I would like to add some new images during the game which are unique to each player to the tile map.
thanks HP
Hi
I want to let the user customise the game experience a little. Is there a way that I can update tile sets during runtime? I would like to add some new images during the game which are unique to each player to the tile map.
thanks HP
auto map = TMXTiledMap::create("MyMap.tmx");
auto myLayer = map->getLayer("MyLayer"); // get your tile Layer
myLayer->setTileGID(change_tile_gid, Vec2(tile_cooord));
HI
thanks for the idea, but that would assume that the sprite for the tile is already inside the tileset during development. This is the normal usecase.
In my case I want to load new sprites which the user creates into the tileset. So I am looking for a way to build custom tilesets for each user.
HP
I think you should create your own TMXLayer manually.
TMXLayer::create(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo);
or you can make your own parser, or builder use Tmx Map format.
How about use TMXGenerator?
It helps edit map, and generate xml file.
like this,
I think the last one is the best choice.