Hi
We create framework base on ECS.You can watch this video to know
Hi
We create framework base on ECS.You can watch this video to know
@naghekyan no, cocos2d-x doesn’t have ECS today. We can not make sure how much performance will be lost and it will break compatibility.
@genix_developer did you use script language? It is cool that can change the screen in runtime.
No.It write by native.But we write a tool to create data map between editor and framework
With good implementation it should gain performance, not lose.
it is cool
We still develope this framework.We will open source it when it stable
@genix_developer wow it’s great to have ECS for cocos2d-x, I have implemented ECS that I wrote on my games as well but I didn’t create an editor for easier implementation. I think it would be a great idea if some people especially lead cocos2d-x team to have access on the RC version, so they can review and/or help with your framework
Some time ago, I used ashley (for libgdx) and this was ported to cpp -> https://github.com/SgtCoDFish/AshleyCPP