How can I know the actual versions of the iOS
and the list of actual Apple devices?
Google has these handy dashboards. I think that there is something similar to Apple’s.
How can I know the actual versions of the iOS
and the list of actual Apple devices?
Google has these handy dashboards. I think that there is something similar to Apple’s.
Morning, guys!
@gejza @slackmoehrle @crittergorge
So, there is no official alternative, but you gave me enough other sources. Thank you very very much!
@anon98020523
No, you’re wrong. Priority10
just wants to change the Multi-resolution code in the C++ default template.
But before I will send the code to the review and create a pull request, I want to be sure that this is the best option, so I need statistics about Apple devices too.
Now I need a little time to carefully review the data.
Actually I really don’t like default multi-resolution support idea in cocos2d-x… just by code.
I prefer use SBX and it’s modified cocos2d-x with own reader.
In my AppDelegate there is only simple code just for loading res 2x and 4x:
SpriteBuilderX-Demo/AppDelegate.cpp at master · KAMIKAZEUA/SpriteBuilderX-Demo · GitHub
And I easily can do this:
Everything is WYSIWYG. So I can add and test any resolution I want and it will be exactly the same on the device.
With options I need for any game:
And test on any scaleType:
This idea actually comes from old well known CocosBuilder.