ActionObject::isPlaying() never returns true!

I’m testing CocoStudio for UI and menus, and although it seems very promising, in it’s current status is barely usable for big or relatively complex scenes.
I came across a serious issue trying this code:

ActionObject* actionAnim = ActionManager::shareManager()->getActionByName("test.json", "anim1");
actionAnim->play();
CCLOG("is playing %d", actionAnim->isPlaying());

Always prints false. I’ve read the ActionObject code, and the m_bPlaying (which is what isPlaying() returns) variable is initialized with false and after that nothings changes its value :slight_smile:
Having a way to know when an action finished will also be super usefull! An ‘onCompletedCallback’ or something like that…

I have the same issue about this.
Coubld you please tell me if you have any solutions?
Thanks very much for you kindly help.

I have slove this problem.
Appricate you all the same for your reminding me to changes the code of cocos2dx.