It happens mostly on Android but really rare. It happens in random moments. Someone had such issue?
Is it safe to stopAllActions of CCNode in CCScene::update? or even in CCNode::update?
F/libc (24105): Fatal signal 11 (SIGSEGV) at 0x000001b1 (code=1), thread 24135 (Thread-8495)
I/DEBUG ( 170): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
I/DEBUG ( 170): Build fingerprint: 'google/occam/mako:4.3/JWR66Y/776638:user/release-keys'
I/DEBUG ( 170): Revision: '11'
I/DEBUG ( 170): pid: 24105, tid: 24135, name: Thread-8495 >>> pl.gkstudio.KoalaLocker <<<
I/DEBUG ( 170): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 000001b1
I/DEBUG ( 170): r0 000001b1 r1 3c88c1db r2 000001b1 r3 7460f940
I/DEBUG ( 170): r4 74299a50 r5 7460f940 r6 00000000 r7 3c88c1db
I/DEBUG ( 170): r8 00000001 r9 74f2af20 sl 74165450 fp 7502ac84
I/DEBUG ( 170): ip 00000001 sp 7502ac20 lr 400779c1 pc 74be6748 cpsr 800f0030
I/DEBUG ( 170): d0 0000000000000000 d1 0000000000000000
I/DEBUG ( 170): d2 3f8000000000007a d3 7479651800000074
I/DEBUG ( 170): d4 0063006900680070 d5 3ce135bdb7962e48
I/DEBUG ( 170): d6 3feffffffffffff7 d7 00000000bf800000
I/DEBUG ( 170): d8 000000003c88c1db d9 0000000000000000
I/DEBUG ( 170): d10 0000000000000000 d11 0000000000000000
I/DEBUG ( 170): d12 0000000000000000 d13 0000000000000000
I/DEBUG ( 170): d14 0000000000000000 d15 0000000000000000
I/DEBUG ( 170): d16 0000000000000000 d17 3ff921fb54442d18
I/DEBUG ( 170): d18 4057800000000000 d19 b53d3435e90c01d1
I/DEBUG ( 170): d20 3f811110896efbb2 d21 39d282e7a7c8eec2
I/DEBUG ( 170): d22 3ef99342e0ee5069 d23 3fa55553e1053a42
I/DEBUG ( 170): d24 36c3e9434058af91 d25 3fe3780b5f8ae080
I/DEBUG ( 170): d26 3fe6814787b98b5b d27 bf56c087e80f1e27
I/DEBUG ( 170): d28 3fd7b09fad8b0df1 d29 3e6777a5d0000000
I/DEBUG ( 170): d30 3fc67c0370c65210 d31 3ff921fb60000000
I/DEBUG ( 170): scr 60000012
I/DEBUG ( 170):
I/DEBUG ( 170): backtrace:
I/DEBUG ( 170): #00 pc 002ef748 /data/app-lib/pl.gkstudio.KoalaLocker-2/libgameedukoala.so (cocos2d::CCActionManager::update(float)+47)
I/DEBUG ( 170): #01 pc 002e4943 /data/app-lib/pl.gkstudio.KoalaLocker-2/libgameedukoala.so (cocos2d::CCScheduler::update(float)+58)
I/DEBUG ( 170): #02 pc 002f866b /data/app-lib/pl.gkstudio.KoalaLocker-2/libgameedukoala.so (cocos2d::CCDirector::drawScene()+22)
I/DEBUG ( 170): #03 pc 002f86eb /data/app-lib/pl.gkstudio.KoalaLocker-2/libgameedukoala.so (cocos2d::CCDisplayLinkDirector::mainLoop()+28)
I/DEBUG ( 170): #04 pc 0031641b /data/app-lib/pl.gkstudio.KoalaLocker-2/libgameedukoala.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+10)
I/DEBUG ( 170): #05 pc 0001dc4c /system/lib/libdvm.so (dvmPlatformInvoke+112)
I/DEBUG ( 170): #06 pc 0004decf /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)
I/DEBUG ( 170): #07 pc 00000214 /dev/ashmem/dalvik-jit-code-cache (deleted)