ActionManager crush [master]

It happens mostly on Android but really rare. It happens in random moments. Someone had such issue?

Is it safe to stopAllActions of CCNode in CCScene::update? or even in CCNode::update?

F/libc    (24105): Fatal signal 11 (SIGSEGV) at 0x000001b1 (code=1), thread 24135 (Thread-8495)
I/DEBUG   (  170): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
I/DEBUG   (  170): Build fingerprint: 'google/occam/mako:4.3/JWR66Y/776638:user/release-keys'
I/DEBUG   (  170): Revision: '11'
I/DEBUG   (  170): pid: 24105, tid: 24135, name: Thread-8495  >>> pl.gkstudio.KoalaLocker <<<
I/DEBUG   (  170): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 000001b1
I/DEBUG   (  170):     r0 000001b1  r1 3c88c1db  r2 000001b1  r3 7460f940
I/DEBUG   (  170):     r4 74299a50  r5 7460f940  r6 00000000  r7 3c88c1db
I/DEBUG   (  170):     r8 00000001  r9 74f2af20  sl 74165450  fp 7502ac84
I/DEBUG   (  170):     ip 00000001  sp 7502ac20  lr 400779c1  pc 74be6748  cpsr 800f0030
I/DEBUG   (  170):     d0  0000000000000000  d1  0000000000000000
I/DEBUG   (  170):     d2  3f8000000000007a  d3  7479651800000074
I/DEBUG   (  170):     d4  0063006900680070  d5  3ce135bdb7962e48
I/DEBUG   (  170):     d6  3feffffffffffff7  d7  00000000bf800000
I/DEBUG   (  170):     d8  000000003c88c1db  d9  0000000000000000
I/DEBUG   (  170):     d10 0000000000000000  d11 0000000000000000
I/DEBUG   (  170):     d12 0000000000000000  d13 0000000000000000
I/DEBUG   (  170):     d14 0000000000000000  d15 0000000000000000
I/DEBUG   (  170):     d16 0000000000000000  d17 3ff921fb54442d18
I/DEBUG   (  170):     d18 4057800000000000  d19 b53d3435e90c01d1
I/DEBUG   (  170):     d20 3f811110896efbb2  d21 39d282e7a7c8eec2
I/DEBUG   (  170):     d22 3ef99342e0ee5069  d23 3fa55553e1053a42
I/DEBUG   (  170):     d24 36c3e9434058af91  d25 3fe3780b5f8ae080
I/DEBUG   (  170):     d26 3fe6814787b98b5b  d27 bf56c087e80f1e27
I/DEBUG   (  170):     d28 3fd7b09fad8b0df1  d29 3e6777a5d0000000
I/DEBUG   (  170):     d30 3fc67c0370c65210  d31 3ff921fb60000000
I/DEBUG   (  170):     scr 60000012
I/DEBUG   (  170): 
I/DEBUG   (  170): backtrace:
I/DEBUG   (  170):     #00  pc 002ef748  /data/app-lib/pl.gkstudio.KoalaLocker-2/libgameedukoala.so (cocos2d::CCActionManager::update(float)+47)
I/DEBUG   (  170):     #01  pc 002e4943  /data/app-lib/pl.gkstudio.KoalaLocker-2/libgameedukoala.so (cocos2d::CCScheduler::update(float)+58)
I/DEBUG   (  170):     #02  pc 002f866b  /data/app-lib/pl.gkstudio.KoalaLocker-2/libgameedukoala.so (cocos2d::CCDirector::drawScene()+22)
I/DEBUG   (  170):     #03  pc 002f86eb  /data/app-lib/pl.gkstudio.KoalaLocker-2/libgameedukoala.so (cocos2d::CCDisplayLinkDirector::mainLoop()+28)
I/DEBUG   (  170):     #04  pc 0031641b  /data/app-lib/pl.gkstudio.KoalaLocker-2/libgameedukoala.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+10)
I/DEBUG   (  170):     #05  pc 0001dc4c  /system/lib/libdvm.so (dvmPlatformInvoke+112)
I/DEBUG   (  170):     #06  pc 0004decf  /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)
I/DEBUG   (  170):     #07  pc 00000214  /dev/ashmem/dalvik-jit-code-cache (deleted)