Hello every one,
I think the library for windows is not complete. When i tried to import my same code of cocco2dx from my xcode ios project to my windows project and tried to compile I get a lots of errors. Like the compiler could not find the basic constructors for even the sprites.
For example CCSprite *sprt1 = CCSprite::Create(“mySprite.png”); does not work in windows.
To declare a sprite I have to use the constructor // SpriteWithFile(" "); Now how cocos2dx could be a cross platform if I have to change my code according to the platform.
I am confused how to cope with this….. PLZ help…