Well, I will be more talkative.
I develop a minigame that uses accelerometer.
When I upgraded to version 0.9.2 it stopped working properly.
Values that I receive in function void CFishingMiniGame::didAccelerate(CCAcceleration* pAccelerationValue) are different than values in version of cocos 0.9.1.
Axis of that CCAcceleration* pAccelerationValue were mixed.
When I applied transformation that is written in function (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
acceleration_->x = -acceleration_->y;
acceleration_->y = tmp;
acceleration_->x = acceleration_->y;
acceleration_->y = -tmp;
(I support only landscape orientation of this game), game started to work properly again.
Therefore I deduced that this code in function (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
didn’t perform this transformation.
Why? Probably because of statusBarOrientation isn’t set properly. - But it is only my deduction.