Hi, the problem happens on “glDeleteTextures(1, &m_uName)”.
I find the real area is “CCAssert( child->m_pParent == NULL,”child already added. It can’t be added again“)”.
`//Here is the code. start:
CCSpriteFrameCache * cacheCommon = CCSpriteFrameCache::sharedSpriteFrameCache();
cacheCommon-> addSpriteFramesWithFile(“UI2/uiSheet_common.plist”,“UI2/uiSheet_common.png”);
CCSprite *spriteNormal = CCSprite::spriteWithSpriteFrame(cacheCommon->spriteFrameByName(“ban01_1.png”));
CCSprite *spriteClick = CCSprite::spriteWithSpriteFrame(cacheCommon->spriteFrameByName(“ban01_2.png”));
menu_en = (CCMenuItemSprite*)CCMenuItemSprite::itemFromNormalSprite(spriteNormal,spriteClick, this, menu_selector(LanguageSelect::onSelectButtonEn));
+menu_chs = (CCMenuItemSprite*)CCMenuItemSprite::itemFromNormalSprite(spriteNormal,spriteClick, this, menu_selector(LanguageSelect::onSelectButtonChs));
menu_cht = (CCMenuItemSprite*)CCMenuItemSprite::itemFromNormalSprite(spriteNormal,spriteClick, this, menu_selector(LanguageSelect::onSelectButtonCht));+
CCMenu *menu = CCMenu:: menuWithItems(menu_en,menu_chs,menu_cht,NULL);
menu->setPosition(CCPointZero);
this->addChild(menu);
//“LanguageSelect::onSelectButtonEn” is here. Other is similar to this.
void LanguageSelect::onSelectButtonEn(CCObject* pSender){
text_en->setIsVisible(true);
text_chs->setIsVisible(false);
text_cht->setIsVisible(false);
text_04->setIsVisible(false);
text_enShadow->setIsVisible(true);
text_chsShadow->setIsVisible(false);
text_chtShadow->setIsVisible(false);
text_04Shadow->setIsVisible(false);
language_type = LANGUAGE_EN;
CCTransitionFade* trans = CCTransitionFade::transitionWithDuration(1.0, LogoTouch::scene());
CCDirector::sharedDirector() -> replaceScene( trans);
}
//end`
The problem lies in the underlined code,and the problem is show in the picture.
addChild.jpg (41.4 KB)
problem1.jpg (33.4 KB)
problem2.jpg (63.8 KB)
addChild.jpg (41.4 KB)
problem1.jpg (33.4 KB)
problem2.jpg (63.8 KB)