Hi, I have some quastions about sprites:
Why all sprites are large than they are? Is it nessesary to get there real size always set do
If I create many sprites from different parts of same textures, will engine load it to memmory for each sprite or only once?
Ok, as i understand the problem was in setContentScaleFactor, it’s very strange - because in this case texture size dependes on device resolution… Maybe there is some macro to transform them?
Have you tried sprite->setTextureRect(CC_RECT_PIXELS_TO_POINTS(CCRect(0, 0, width, height))); ?