A problem about converting 1.0 to 2.0

Hi,all
I am new to cocos2d-x.The code I read is based on 1.0 while I’m learning 2.0.
Since I’m not familiar with both two versions,will someone come to my aid?
Thanks.:slight_smile:

`// put in the name of the animation and the plist file - .plist
CCAnimation * GameObject::loadPlistForAnimationWithName(const char *animationName, const char *pszPlist)
{
CCAnimation *animationToReturn = NULL;

const char *plistPath = CCFileUtils::fullPathFromRelativePath(pszPlist);

CCDictionary<std::string, CCObject*> *plistDictionary = CCFileUtils::dictionaryWithContentsOfFile(plistPath);

if (plistDictionary == NULL)
{
    CCLOG("Error reading plist: %s", pszPlist);
    return NULL;
}

//using a string to string dictionary to convert a CCString to float
CCDictionary<std::string, CCString*> *animationSettings = (CCDictionary<std::string, CCString*> *) plistDictionary->objectForKey(std::string(animationName));
if (animationSettings == NULL)
{
    CCLOG("Could not locate AnimationWithName: %s", animationName);
    return NULL;
}

float animationDelay =  animationSettings->objectForKey(std::string("delay"))->toFloat();

animationToReturn = CCAnimation::animation();
animationToReturn->setDelay(animationDelay);

string animationFramePrefix = animationSettings->objectForKey(std::string("filenamePrefix"))->toStdString();
string animationFrames = animationSettings->objectForKey(std::string("animationFrames"))->toStdString();

vector<string> animationFrameNumbers = split(animationFrames, ',');
vector<string>::iterator it;
string frameNumber = "0";

for (it = animationFrameNumbers.begin(); it < animationFrameNumbers.end(); it++)
{
    frameNumber = *it;
    char frameName[100] = {0};
    sprintf(frameName, "%s%s.png", animationFramePrefix.c_str(), frameNumber.c_str());
    animationToReturn->addFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(frameName));
}

return animationToReturn;

}
`

I’m sorry that I can’t deal with the format