I wrote a C++ wrapper of Flurry for Cocos2d-X over the weekend. Currently supports Android and iOS.
Let me know what you guys think.
Cool, I saw you’ve wrapped on both ios and android.How about add it into assets channel http://www.cocos2d-x.org/projects/cocos2d-x/assets
That’ll be great.
I helped you to add it http://www.cocos2d-x.org/projects/cocos2d-x/assets/7But I’m not sure which version of cocos2d-x does your extension compatible with?
I wrote it upon the gles20 branch. I haven’t tested it on the 1.0 version (the master branch).
I used CCDictionary, which might be a problem for downward compatibility.
Can anyone help me to convert this for me to use in AnalyticsX ?
[Flurry logEvent:[NSString stringWithFormat:@“Level Win %d”,gv.gameLevel - 3]];
Thanks in advance
Will some one pls reply on this ?
You can use something like :
std::string event = “Your event”;AnalyticX::flurryLogEvent(event.c_str());