Hi!
I’ve got an interesting (I hope) question about videogame programming. It’s general, not related to COCOS2D.
The question is: how the 3D feeling is simulated in 2d engines? I’m talking about 3D MOVEMENT in the space. Like, for example, has been done for DOOM (http://en.wikipedia.org/wiki/Doom_28video_game29).
Isometric view- generally considered as 2.5D might be what you are looking for.
Doom used a technique called Ray casting. you can find more information about it on [[http://www.permadi.com/tutorial/raycast/]].