I am developing my game using cocos2d-x 3.0rc0 on xcode 5.1.
During the process, on iPhone 5S only, I encounter an error while connecting websocket.
For testing, I tried to connect to “ws://echo.websocket.org” using cocos2d::network::Websocket with several devices, such as …
・iPhone Retina(4-inch 64-bit)
・iPhone 4S iOS7.0
・iPhone 5 iOS7.0
・iPhone 5 iOS7.1
And those had succeeded.
onOpen(WebSocket* ws) for Websocket:: Delegate was called each time.
・iPhone 5S iOS7.0
・iPhone 5S iOS7.1
had failed. onError was called, instead of onOpen.
Could anyone take a look at them and see if you could give me an advice on this situation?