3.0RC0: I cant draw a SpriteBatchNode.

The spriteBN as SpriteBatchNode is not drawing:

`    auto spriteBN = SpriteBatchNode::create("sprites.png");
	spriteBN->setPosition(Point(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - spriteBN->getContentSize().height));
    this->addChild(spriteBN, 1);`

As a Sprite is is drawed:

`    auto spriteBN = Sprite::create("sprites.png");
	spriteBN->setPosition(Point(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - spriteBN->getContentSize().height));
    this->addChild(spriteBN, 1);`

Is this a new behavior of the rc0?

Please refer to tests/cpp-tests/Classes/SpriteTest.cpp. You should add sprite into SpriteBatchNode to draw a sprite.