I am using the cocos2dx-3 alpha, my game works perfectly on html5 and iOS, but on android sprites flicker badly, i tried 2 different android devices, and both were the same.
I was able to find the part that makes it buggy.
onTouchesEnded, i create a Sprite, and when this sprite is added to the scene, it causes flicker, if you add them too fast.
Well its not “Nice Job” because the bug is still there, i was just able to locate the line of code that causes the flicker.
onTouchesEnded -> addChild(sprite) = this causes it to flicker on android, but works perfect on iOS and Web.
i think its a cocos2d-x 3.0 alpha bug.
Could you upload a demo for test regearding to this question?
Here is the zip with code: http://cdn3.raywenderlich.com/downloads/Cocos2DSimpleGame-JSBindings-Part2.zip
And added a background to it.
I was able to find a workaround for it today, by using the second paramater on addChild, and controling what goes in front.
this.addChild(mySprite, 100); // this worked as a workaround for android, i had to add it to every addChild call in my code.
hi, i tested this demo.
it can’t running with errors.
and why don’t you use script tools to create a project.
the tool’s path is cocos2d-x/tools/project-creator/create-project.py.
you can use this cmd to create a project.
I did use the create-project.py to make my project.
Flickering only happens on Android, web & iOS is perfect.
Its not really an issue for me now, because i pass in the z-index value, but someone else might run into it, and not know whats going on.
If you want to replicate, add a background sprite to the demo above.
add this at the beginning of the code:
var background = cc.Sprite.create(background);