Hi, I am using multi touch, one finger to move the character around with moved and second finger for tap function. when I place my first finger ( and dont move it) and do a tap with other finger it says that I moved the first finger and also says that I touched with second finger. below is the code. I used getID to get the fingers
void Hero::ccTouchesBegan(CCSet *_touches, CCEvent* event)
{
//gesture
CCArray *allTouches = xtAllTouchextromSet(_touches);
CCTouch* touch = (CCTouch *)allTouches->objectAtIndex(0);
if(touch->getID() == 0)
{
CCLOG("touch 1");
}
if (touch->getID() == 1)
{
CCLOG("touch 2")
}
}
void Hero::ccTouchesMoved(CCSet* _touches, CCEvent* event)
{
//gesture
CCArray *allTouches = xtAllTouchextromSet(_touches);
CCTouch* touch = (CCTouch *)allTouches->objectAtIndex(0);
if(touch->getID() == 0)
{
CCLOG("moved 1");
}
if (touch->getID() == 1)
{
CCLOG("moved 2");
}
}
and this is the out put
Cocos2d: touch 1
Cocos2d: touch 2
Cocos2d: moved 1
i used memory address solution mentioned http://www.cocos2d-x.org/boards/6/topics/24504 and still it gives same problem ….
How can I avoid this? thanks