I am just starting out with cocos2d-x. I would like to make a game that has similar visuals as the Paper Mario series, but plan to have no 3D models. Instead I will only use flat sprites that can rotate and move in 3D space. My game will be a shooting gallery game, so there is no need for any physics or interaction between sprites. I will only need to perform per-pixel 3D picking onto the sprite’s texture.
I have tried the CocosNote Test - Camera Orbit Test in the cocos2d-x test project and moved some of the sprites by changing their z property using CCNode::setVertexZ. This creates the exact visual experience that I would like for my game. (see attached screenshot)
…But because I am not very familiar with cocos2d-x yet, I would like to know what the repercussions of changing the z-coordanate are. It seems like changing this property isn’t the way that cocos2d-x was intended to be used because all position variables are always in only x and y coordinates.
I was planning on creating some type of wrapper to allow me to pass around positions in 3D coordinate space rather than 2D… Is this a good idea? Are there any problems that I should expect to arise? Or is there another totally different way that I should go about this?
Please let me know if there’s anything else that comes to mind regarding creating this type of 2.5D shooting gallery.
Thanks for your help!
setVertexZ-CameraOrbitTest.png (54.7 KB)