[1.5b2] Tiled map not rendered fully

I have a tiled map that looks like this:

Yet in the game the tiles outside the canvas in the scene view do not appear:

When resizing the view they also disappear:

Do I have to call an update method on the Tiled Map to make it render correctly?

Thanks

Edit: I should probably mention that the white lines are the colliders on the tiled map drawn separately. They are not really relevant to the question but it helps in visualising what tiles are missing.

Hi @phero_constructs,

do we have CC 1.5 beta 2? Where is it published?

Best regards,
Zsolt

Maybe it’s a tiled map auto culling bug.

1.5 b3 will add a macro cc.macro.ENABLE_TILEDMAP_CULLING.

The 1.5 beta version is published on chinese forum.

Thanks! :slight_smile:

Update: CC 1.5 beta 3 has been released as well.

thanks! setting cc.macro.ENABLE_TILEDMAP_CULLING to false works.

TiledMap are limited in size? Cocos creator support a limited number of tiles?