cocos2d-x   Lua


Topic Replies Activity
Compiling lua-empty-test in release mode 3 August 18, 2016
Android-build.py changes for Window and cygwin 1 July 29, 2016
Why can't I read the Lua errors? 1 July 21, 2016
setDebugDrawMask to DEBUGDRAW_NONE 1 July 16, 2016
Is lua development considered a serious option 2 July 16, 2016
Sumsung s6 and note4 Android 5.0 and 5.1 crash 2 June 7, 2016
[SOLVED] Is Sprite3DMaterial not available from Lua 2 June 5, 2016
Does remote configuration work with lua? 2 June 4, 2016
A patch of BabeLua for start debug fast and fast 1 May 18, 2016
How should the Lua MVC bindings be used? 1 May 20, 2016
Bug About ComponentLua 1 May 13, 2016
Force frame rate to 30 on Windows Phone 3 May 9, 2016
Request minor correction to file functions.lua 2 May 6, 2016
Cc.ActionTween, how to use? 3 April 21, 2016
Compiling openssl 1.0.2 (cygwin) 1 April 4, 2016
Setting up a new project 8 March 18, 2016
Very odd representation of constant 2e19 1 March 17, 2016
Cc.DrawNode:drawPolygon no fill color on some Android devices 3 March 13, 2016
Lua project builds failed on linux(deepin) 4 February 4, 2016
Crash call setTouchEnabled(false) after unregisterScriptTouchHandler for layer 1 January 28, 2016
[BUG] ccui.EditBox - Black Label When Editing Finished 1 January 22, 2016
How to create win10 project with cocos2d-x lua? 3 December 31, 2015
cocos2d 3.9 Cocos Code IDE 6 December 24, 2015
cocos2d-x-3.9 eclipse problem/solution 4 December 2, 2015
Best development environment for Lua project? 3 December 1, 2015
Eclipse manifest missing (solution on window) 1 November 20, 2015
Why so many functions we need to (lua) binding manually 1 November 11, 2015
Cc.Sprite:create( cc.PolygonInfo ) 2 November 3, 2015
How to make a vec3 pointer in lua? 1 October 20, 2015
AppDelegate destructor not called in Android 2 October 11, 2015