Accessing variable in lambda crashes game
ListView container margins
How to add library Protobuf-lite
Any ideas TO implement shader on dragonbones Armature node in c++?
How can I implement this shader with cocos2dx 3.15, obvious c++
Add and communicate with second NSWindow to use as custom level editor
Can cocos2dx particle system achieve this kind of burst effect?
Problem with Vector<Vec2>
Can I have text centered in Editbox?
I Changed The HelloWorldScene.cpp, but changes don't happen
App crashing when Device::vibrate() call inserted
Trying to implement bloom shader but its not working WHY?
Eclipse cocos2dx android project uploading apk so slow
Memory leak in Sprite::setCenterRectNormalized
Launching Cocos2d-x HelloWorld Screen No Matter what (Android)
Blur porting according to the tutorial
replaceScene = CRASH : EXC BAD ACCESS - BOX2D - (Dynamics/ Body/ Physics)
Using UserDefault is pretty inefficient
3.0rc Physics Slice demo with sprite?
Websockets is not SSL support?
How to share 1 animation across multiple sprites?
Real Time Multiplayer Suggestions
Draw circle with strong border
Post Processing effect to the game scene with cocos2dx 3.15
"fatal error C1083: Cannot open include file: 'CCStdC.h': No such file or directory"
Errors, When using GAF library with cocos2dx
EditBox text not show when typing in mac
Spine Runtime Error
[Solved] Undefined reference to rand, atof and etc
Linker error in XCode 8.3.3 with cocos2d-x 3.15.1
← previous page
next page →